Learn AFRAME with Real Code Examples
Updated Nov 26, 2025
Monetization
Subscription-based virtual event spaces
Paid educational VR classrooms
Interactive product demos for clients
SaaS for collaborative design worlds
Premium content for multi-user experiences
Future Roadmap
Enhanced WebGPU support
Advanced multi-user synchronization features
Expanded AR/VR interactions via WebXR
Better asset streaming and caching
Integration with external 3D frameworks and APIs
When Not To Use
Offline applications
High-end AAA game graphics
Complex physics simulations
Projects needing full shader control
Non-browser deployments
Final Summary
Frame is a browser-first platform for 3D worlds and collaboration.
Supports multi-user interactions, WebXR, and scripting via JavaScript.
Ideal for education, events, and interactive presentations.
Cloud-based for easy asset and scene management.
Accessible, extensible, and immersive for modern web experiences.
Faq
Can Frame run offline? -> Limited, cloud required
Does Frame support WebXR? -> Yes, fully
Is Frame free? -> Free tier + premium options
Can Frame handle multi-user collaboration? -> Yes
Can I export Frame worlds? -> Yes, via iframe or URL