Simple Counter Example - Blitz3d Typing CST Test
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Simple Counter Example — Blitz3d Code
A minimal Blitz3D example showing a counter and updating it using keyboard input.
Graphics3D 800,600
Text 0,0,"Count: 0"
count = 0
While Not KeyDown(1) 'Esc key
If KeyDown(203) Then count = count - 1 'Left arrow
If KeyDown(205) Then count = count + 1 'Right arrow
Cls
Text 100,100,"Count: " + count
Flip
WendBlitz3d Language Guide
Blitz3D is a legacy, beginner-friendly programming language and IDE for 2D and 3D game development, using a BASIC-style syntax with built-in graphics, sound, and input handling.
Primary Use Cases
- ▸2D and 3D PC games
- ▸Educational programming exercises
- ▸Prototyping game mechanics quickly
- ▸Interactive demos and simulations
- ▸Hobbyist and indie game projects
Notable Features
- ▸BASIC-style syntax for ease of use
- ▸Built-in 2D and 3D graphics support
- ▸Integrated sound and music handling
- ▸Simple input handling for keyboard, mouse, and joystick
- ▸Rapid compilation to native Windows executables
Origin & Creator
Blitz3D was created by Mark Sibly in 2001 as part of the Blitz Research series of programming languages.
Industrial Note
Blitz3D is notable for rapid prototyping of 2D/3D games with minimal setup, though it has largely been superseded by modern engines.