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Simple Counter Example - Blitz3d Typing CST Test

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Simple Counter Example — Blitz3d Code

A minimal Blitz3D example showing a counter and updating it using keyboard input.

Graphics3D 800,600
Text 0,0,"Count: 0"
count = 0

While Not KeyDown(1) 'Esc key
	If KeyDown(203) Then count = count - 1 'Left arrow
	If KeyDown(205) Then count = count + 1 'Right arrow
	Cls
	Text 100,100,"Count: " + count
	Flip
Wend

Blitz3d Language Guide

Blitz3D is a legacy, beginner-friendly programming language and IDE for 2D and 3D game development, using a BASIC-style syntax with built-in graphics, sound, and input handling.

Primary Use Cases

  • ▸2D and 3D PC games
  • ▸Educational programming exercises
  • ▸Prototyping game mechanics quickly
  • ▸Interactive demos and simulations
  • ▸Hobbyist and indie game projects

Notable Features

  • ▸BASIC-style syntax for ease of use
  • ▸Built-in 2D and 3D graphics support
  • ▸Integrated sound and music handling
  • ▸Simple input handling for keyboard, mouse, and joystick
  • ▸Rapid compilation to native Windows executables

Origin & Creator

Blitz3D was created by Mark Sibly in 2001 as part of the Blitz Research series of programming languages.

Industrial Note

Blitz3D is notable for rapid prototyping of 2D/3D games with minimal setup, though it has largely been superseded by modern engines.

More Blitz3d Typing Exercises

Blitz3D Player Movement ExampleBlitz3D Simple Shooting ExampleBlitz3D Simple Gravity ExampleBlitz3D Enemy Follow ExampleBlitz3D Simple Timer ExampleBlitz3D Collision Detection ExampleBlitz3D Random Movement ExampleBlitz3D Simple Animation ExampleBlitz3D Simple UI Text Example

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